The Future of Life

I’ve been a strong advocate of the future of VR. Let’s assume we have a device that allows us to wear for a long period of time without motion sickness or sore-eyes, with full peripheral vision and good-enough input device to express ourselves virtually. It doesn’t have to provide full tactile feedback yet.

If we can do just two things: creating/adding value (what people call ‘work’) and having fun (what people call ‘consume’) in such VR-enabled world, it could disrupt a lot of industries and solve many of today’s problems as a side-effect.

Think about some of the high-level problems we face today: energy problems (mostly used by transportation and industrial usages), pollution and climate change, lack of adequate healthcare, unemployment, education inequality, diversity issues (racism, gender, etc.). If VR is done right, we can solve most of these problems pretty efficiently.

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